Augmented and virtual reality consumer content market hits $3.2bn

Growing by 72 per cent in 2017, the augmented and virtual reality consumer market reached a value of $3.2 billion according to analytics firm IHS Markit. With a steadily increasing user base investing in more content, apps, and location-based VR entertainment, 2017 was a strong year for the business.

from: https://www.google.com/url?rct=j&sa=t&url=https://www.gamesindustry.biz/articles/2018-04-12-augmented-and-virtual-reality-consumer-content-market-hits-usd3-2bn&ct=ga&cd=CAIyGjBkMThiZTVjYTQyNGYwOTM6Y29tOmVuOlVT&usg=AFQjCNGyw-Q0JTMNZ5GK7x-wZcYxLdS6lQ