XR Industry Insight Report 2019-2020 Released, Featuring Oculus Rift, HTC Vive, Intel, Nvidia and …

LONDON, September 15, 2019 — VR Intelligence, a leader in senior level conferences and content for the extended reality (XR) industry, announced …

Global Virtual Reality Headsets Market Outlook 2019- Oculus Rift, LG, Sony PlayStation VR, HTC …

The global “Virtual Reality Headsets market” report offers the analyzed data of the Virtual Reality Headsets market in categorized view. The Virtual …

Facebook to launch a Portal TV Device, similar to Amazon Fire Stick: Report

Two of Facebook’s devices which are using Android already are Oculus Go and Oculus Quest VR headsets. Content It is likely that Facebook would …

Memory, Hope, and Loss

The Oculus is a good place to talk to your husband about why you’re leaving him. The Oculus is a good backdrop for the particular high, one I always …

Hulu Silently Disables Support For Google’s Daydream VR

The streaming service’s VR app still currently supports other headsets, including PlayStation VR, Samsung Gear VR, Oculus Go, and Oculus Rift.

Anton J. Drescher Acquires 4000000 Shares of Oculus VisionTech (NASDAQ:OVTZ) Stock

Oculus VisionTech (NASDAQ:OVTZ) CFO Anton J. Drescher bought 4,000,000 shares of the business’s stock in a transaction on Monday, June 24th.

Virtual Reality Standardization: Oculus Begins OpenXR Integration

Facebook has already incorporated OpenXR support for its Oculus Rift and Oculus Rift S virtual reality headsets. OpenXR refers to the open standard …

Facebook Is Releasing A Smart TV Device

The company’s Oculus Quest and Oculus Go are also Android-based. Thereafter, there are chances that the device will run on Android only. It will be …

Facebook Is Releasing A Smart TV Device

The company’s Oculus Quest and Oculus Go are also Android-based. Thereafter, there are chances that the device will run on Android only. It will be …

Oculus Insight: how Facebook unplugged VR and opened virtual worlds to everyone

The release of Oculus Go in 2018 went some way towards changing that, offering a VR experience that was fully self-contained, with no wires or need …