VR Design Principles in “RIGS: Mechanized Combat League”

As with any good VR experience, it's built from the ground up, specifically for Playstation VR. VR is a game changer for design, so we have to do things ...

from: https://www.google.com/url?rct=j&sa=t&url=http://www.gamasutra.com/blogs/PeteEllis/20181015/328563/VR_Design_Principles_in_quotRIGS_Mechanized_Combat_Leaguequot.php&ct=ga&cd=CAIyGjBkMThiZTVjYTQyNGYwOTM6Y29tOmVuOlVT&usg=AFQjCNEER07N5xyFrmNwfLwyia4HrIapsQ