Will virtual reality ‘field trips’ become the norm in schools? Teachers say the technology can …

Of these, 11 per cent have Playstation VR, 10 per cent have Oculus Rift and six per cent have HTC Vive. Binge watching content is also a growing habit. In New York, for example, simulated lab experiments don't count toward the state's hands-on lab time requirements. Even so, experts say, the sciences ...

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