Identification, Spectatorship, and the Role of Virtual Reality in Collegiate Esports Fandom. Burrell, S., Cote, A., Rahman, M., and Foxman, M. (2022, …
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Identification, Spectatorship, and the Role of Virtual Reality in Collegiate Esports Fandom. Burrell, S., Cote, A., Rahman, M., and Foxman, M. (2022, …