Categories
Posts

Game-Based Virtual Reality System for Upper Limb Rehabilitation After Stroke in a Clinical …

The use of virtual reality (VR) for stroke rehabilitation has been implemented during the last decade. At present, most studies still focus on the …

Categories
Posts

The Impact and Guidelines for Virtual Reality Use in the Workplace – Game Is Hard

The use of virtual reality (VR) in the workplace is gaining popularity among employers, but the potential side effects of VR are still not fully …

Categories
Posts

ZAPATA’s AirScooter: VR Gaming Joysticks Control Personal Flying Machine | stupidDOPE

Drawing inspiration from both virtual reality gaming and high-performance jetfighters, the AirScooter introduces an exhilarating experience for …

Categories
Posts

Teens get ‘paid to do fun stuff’ and learn about science at Roxbury Community College

Phenix “AJ” Hamilton explores virtual reality at Roxbury Community College. WBZ News. The program says there are not enough trained workers to …

Categories
Posts

Virtual Reality (VR) Market Expected to Reach $435.36 Billion by 2030 – Game Is Hard

The global virtual reality market is projected to reach a value of $435.36 billion by 2030, with a compound annual growth rate (CAGR) of 27.5% …